
#Psx romset android
What suprised me is that my 4-5 years old Android phone emulate it quite well whitout lag.
#Psx romset ps3
So I guess it's just that the PS3 CPU emulation for MT-32 is not powerfull enough, like my laptop. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012.
#Psx romset Pc
It is one from last august.ĮDIT: Well, I've tested Scummvm in three cumputers, my 8 years old laptop with a weak CPU, my old desktop PC with a i5 3570k and my new desktop PC with a i7 10700k, and in my laptop the MT-32 emulation is also laggy (not as much as the PS3, but it's laggy). The original console in the series, the PlayStation, was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch.2 Its successor, the PlayStation 2, was released in 2000. PD: I'm not sure which Retroarch Community Edition version I'm using. I copied some theme zip files (as libreto wiki says) inside system/scummvm/theme folder, but then in the Scummvm menu, when I try to choose a theme, still there is only the old classic one. In my Android Scummvm app, I just place the MT-32 files inside games folders and It sounds fine, but I can't make It work in the PS3-retroarch core one.Īlso, I can't change the Scummvm gui theme. You will be needing some pretty serious storage tech if you actually want to keep all of these locally, reliably.In the Scummvm core, is there any way to make the MT-32 stuff work properly? I tried some things (like copy the MT-32 files inside system/scummvm/extras folder), but It seems It cause huge audio lag/slowdown. 3DS datfiles are also missing the vast majority of updates and DLC. No Datfiles for consistent naming, though. Haven't messed around with Xbox 360/PS3 ISO's but they are out there. WiiU uses some weird file formats for eShop games I haven't looked into too much. Archiving nerds will need to make tough choices, there. On the Wii specifically, discs are filled with algorithmically (sp?) generated garbage data, so they are difficult to compress without trimming. Encrypted 3DS dumps end up being about 1TB, I think.įormats start to get weird from the Wii on up. Gamecube is 1-2TB uncompressed for everything. Once you move into the PS1, you start looking at >1TB for each region uncompressed. da rules.įor anyone who is curious, though, these 40GB figures you keep seeing are for all ROM's from the mid-90's and below. Questionable posting about any of this stuff here - definitely dancing on the line w.r.t. While I would agree trimming is pointless, especially if also compressing (so many times most of the compression gains are the trimmed section) here for the Wii it could serve a greater purpose and if done properly not trouble any existing device, and likely not any future one that people will care about. You might also want to contemplate the nature of Wii scrubbing if you are going that path.
#Psx romset iso
Not to mention many games there will need redumps if you want archival grade - for the sake of my sanity I am not going to contemplate the 50000 iso formats that the PS1 era saw (nrg, clonecd, cdrwin, straight iso, cue+bin.) for too long and instead look at the original xbox where a lot of things were cut down for size, or reconstructed from hard drive dumps. Probably not so much that any one system can not be handled by home storage, albeit one that will see you have to learn the fundamentals of proper data storage (it will be a proper array for probably at least the next 8 years and even then it will be on the ragged edge). VTech - CreatiVision (20081127)To store all that will take 21.83 of your storage's GiB (23437324169 Bytes).Īs was mentioned then add the optical systems to that and it will balloon. Sega - Master System - Mark III (20120417) Nintendo - Super Nintendo Entertainment System (20121028) Nintendo - Nintendo Entertainment System (20121027) Nintendo - Famicom Disk System (20110212)
